$20 $30
Introductory Launch Pricing
MEOW included free with every plugin purchase.
Buy for Windows $20
macOS build: Audio Unit (AU) + VST3, 64-bit. Not compatible with Pro Tools (there is no AAX version).
Get the Core Collection $55
Six plugins, with MEOW included free. Available for Windows and macOS.
License key required, delivered by email after purchase.
Granular Pitch Engine

The spectrum doesn't resolve.
It multiplies.

Six granular voices around a fixed center. A core of minor seconds, an outer ring of displaced octaves, and a chain built to carry the result from quiet support to spectral collapse.

MALPITCH transparent gear and glass pitch engine artwork
Six Voices, One Center

The interval map

-13Extended
-11Extended
-1Core
DRYSource
+1Core
+11Extended
+13Extended

Every octave voice is displaced by a minor second, so the field never lands on a clean octave. The tension does not resolve as the lattice widens. It scales.

Primary Voices
±1 Semitone
Two voices sit a single semitone from the source, one below, one above. At low levels they read as thickness and width. Push them and the minor second stops being color and becomes tension. Independent blends weight the pull in either direction.

The smallest interval carries the most tension.
Extended Voices
Octave Depth
Four more voices wait an octave out, each displaced by that same minor second: -13 and -11 below, +11 and +13 above. They rise with the core blends and scale against them, so the lattice always grows in proportion. Fully open, the field spans nearly three octaves.

Three octaves of stacked tension.
Post Chain
GHOST → SATURATE
GHOST lays a displaced copy beneath the shifted voices. SATURATION forces the combined field into a denser, hotter shape. The order is fixed on purpose: driving a ghosted signal creates textures neither stage can reach alone. The interaction is the instrument.

At low settings both stages disappear into gentle thickening. Pushed together, the signal folds in on itself, landing somewhere between distortion and synthesis.
MALPITCH ghost and saturation stage artwork
Intensity

How far you take it

01
Thicken
A breath of core blend, no extended voices, a touch of GHOST. Weight and width the source never had, with no obvious pitch content.
02
Surround
Both cores raised, depth opening the outer voices, MIX holding the lattice beside the source. The note stands inside a field that moves when it moves.
03
Obliterate
Every voice engaged. GHOST smearing, SATURATION fusing, MIX stacked high. The source survives at the center of a controlled spectral collapse.
MALPITCH six-voice lattice artwork
6Voices
True StereoIndependent L / R
20Factory Presets
UnlimitedUser Presets
Full RecallSession State
50-100%Resizable GUI
For those who want the machinery

Inside the engine

Open Technical Reference +
01
Granular Core
Six independent granular pitch shifters run in parallel, each with its own buffer and interval. No shared engine, no voice cloning.
02
Voice Map
Core voices at -1 and +1 semitones. Extended voices at -13, -11, +11, and +13, activating with the cores and scaling against them.
03
Ghost
A short micro-delay applied to the wet signal after shifting and before drive. Low settings double; higher settings push phase interference into metallic comb textures.
04
Saturation
Soft clipping with even harmonic generation, applied to the wet path only. The dry signal underneath is never driven.
05
Parallel Mix
Additive, not a crossfade. The dry signal stays at full level while the processed structure stacks on top of it.
06
Stereo and Latency
Left and right process through independent buffers for natural width, with a mono sum one toggle away. The granular engine carries roughly 30 ms of inherent grain latency, reported to the host and compensated automatically. No additional buffering is added.

Surround the signal.
Then collapse it.

Six voices, one fixed center, and a chain that ends wherever you stop turning.

Format
VST3 / AU
Platform
Windows / macOS
Voices
6
Presets
20 + user
GUI
Resizable 50-100%
Questions
64-bit VST3 for Windows, and Audio Unit (AU) + VST3 for macOS (64-bit). Compatible with DAWs that support these formats. No AAX, so it is not compatible with Pro Tools.
No. Windows and macOS are separate purchases. Each platform has its own checkout.
After purchase, you'll receive a license key by email. Each license is intended for one user and includes activation for up to 2 machines. If you change computers or need an activation reset, contact support and we'll help.
All digital purchases are final due to the nature of downloadable software. If you have an installation, compatibility, or activation issue, contact support and we'll help you get it working.
Malpitch's main CPU cost comes from its pitch/granular processing voices. Lighter settings use less processing, while denser multi-voice settings use more. It uses pure DSP with no sample libraries, so RAM use is negligible.
Not currently. These plugins are launching with introductory pricing for a limited time, with regular pricing planned after the launch period.